

Once here, one of the five tapestries will reveal a part of the story. Once all three are activated, you go to skull island, activate the shrine, and get teleported to what I will now call the Styx. You wake up in a new area, a circular bit of ocean with some islands, and you have to find three towers on whichever random island they happen to be on and activate the magical molluscs at the top. What are these tasks? Well, actually - and here's the problem - it's the same task repeated five times. In storyteller mode you keep everything, and your progress is saved. You want to survive, of course, because if you don't and you're in survivalist mode the game kicks you right back to the start of the first level with just whatever items you had in your hands. What is the gameplay? Simply put, it's a survival game with tasks that amount to more than "survive". Fortunately, the gameplay isn't and tries to make up for it, but sadly there just isn't enough here to carry the full load. Well, at least the way it's presented is a bit crap. Where were we? That's right, the story is a bit crap. Related Story Nathan Birch Dead Island 2 Rises Again With a New Trailer, Gameplay, and a Confirmed 2023 Release Date

Technically this is true, you can just pick berries & mushrooms and eat them, but not fighting is a very difficult prospect when just wandering through islands or sailing the sea will see you mobbed by some very violent animals. While we're on this, there was all this talk in the preview about how the game would force you to look at your moral compass, that you wouldn't necessarily need to be a hunter in this world.

Not only am I not emotionally invested in her journey, neither is she. Wait, no, she shows a bit of happiness just before the end credits. The only emotion you get from her is surprise. She's just somebody who can build a ship, use a bow or a sling, or a spear. Kara isn't personable, she certainly doesn't come across as a " powerful force in the world of Windbound". Two playthroughs and I'm none-the-wiser, so I give in. Or it's just so needlessly abstruse that I honestly don't care anymore. It also may simply be that Kara's travelled to Purgatory and her only way out is to return some baby shellfish to their mother. It may be a game about the hubris of man trying to conquer nature, only to find out that nature has a giant mollusc to see you off. In between what is essentially a brand-new Bayeux Tapestry at the end of each of the five stages, and cryptic bits of writing here and there, it's down to you to figure out the whole meaning behind the game. something? You know what, maybe I'm a little too thick now, maybe games have spoon-fed stories to me for that long that I'm no longer able to understand the Hieroglyphs found in an Egyptian tomb, but that's what this game is asking of me. She's thrown into the sea and transported to. The best I could figure out is that a giant Omastar pops up and cuts Kara off from the rest of her tribe. So what is Windbound, what is the story? Honestly, I haven't got a bloody clue.
